Monday, November 9, 2009

LLG

Taking a break from the rigors, I'm developing a game -- one of my favorites -- Lunar Lander version "G". It's a work in progress, but here's a link to a full frame version -- the current development snapshot.

I like this project most of all because it gives me a convenient and fun way to develop some practical software engineering in web based visualization.

The WTKX project has been consolidating methods for the client side, and LLG starts again fresh in the neighborhood to complete that work. The LLG codebase pulled in the principals from TKX including Screen, BackingStore, and Animator. And then developed a solution to the J2D graphics pipeline / AWT Lock problems (for us multi- threaders) through the careful application of Aut.


The way forward for LLG is a big story.

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